Player guide
What each thing is, how you get it, what it does, and the limits that apply. Every figure here is read from the live settings.
Sweeps Coins (SC)
SC is your balance. You load it into games to play, and cash it out when you want the money. 1 SC is $1.
How you get it
- Add funds in the cashier.
- Win in a game — winnings return to your balance.
- Bonuses: welcome match, promos, referrals, and weekly game awards.
What you spend it on
- Loading into any game in the lobby.
- Cashing out, once you meet the requirements below (minimum $25).
It is the only balance you can turn back into money.
Things to know
- Part of your balance may be marked not yet cashable. That is bonus money — you can play it, but you cannot withdraw it directly.
- Bonus money becomes cashable by playing it through: load it into a game, and anything you win comes back as ordinary cashable SC.
- When you load a game, cashable SC is spent first. Your bonus balance is only touched once the cashable part runs out.
Diamonds
Diamonds are the loyalty currency. They are separate from your SC balance and are spent in the Marketplace.
How you get it
- 0.25 per $1 you deposit — 1 diamond for every $4.
- 150 when you sign up, once per account.
- Your daily bonus, once every 24 hours. The amount depends on your tier.
- The wheel — three of its segments pay diamonds.
- Reaching a new tier pays a one-time bonus.
What you spend it on
- XP packs, wheel spins, and monthly draw tickets.
- Cash, once you clear the requirements on the exchange card.
- Timed perks.
Diamonds are the only way to buy spins, perks and draw tickets, and the only route to cash that does not go through your SC balance.
Things to know
- Diamonds are whole numbers. A deposit that earns a fraction is rounded down.
- You cannot exchange diamonds for cash until you have deposited $50 in total.
XP
XP measures how far you have come. It only ever goes up, and it decides your tier.
How you get it
- 1 XP per $1 deposited.
- 25 XP from each daily bonus, the same at every tier.
- The wheel — four segments pay XP, and this is where most XP comes from.
- XP packs bought with diamonds.
- 50 XP when you sign up.
What you spend it on
- Nothing. XP is not spent — it accumulates and moves you up the tiers.
XP is the only thing that raises your tier, and your tier sets your daily spins, your daily diamonds, and which cash amounts you can exchange for.
Things to know
- XP cannot be transferred, sold, or cashed out.
- Depositing earns very little XP. See the tiers card for what actually moves you.
Tiers
Six tiers, set entirely by your total XP. You never drop back down.
How you get it
- Earn XP. Each threshold below is reached automatically.
- Reaching a tier pays a one-time diamond bonus and free spins equal to that tier's daily allowance.
What you spend it on
- Nothing. Tier is a status, not a currency.
Your tier decides how many free spins and diamonds you collect each day, and unlocks the larger cash exchanges.
| Tier | XP needed | Spins/day | Diamonds/day | Tier-up bonus |
|---|---|---|---|---|
| PREFERRED | 0 | 1 | 5 | — |
| VIP | 10,000 | 2 | 10 | 250 diamonds |
| ELITE | 75,000 | 3 | 25 | 500 diamonds |
| HIGH ROLLER | 160,000 | 4 | 50 | 1,000 diamonds |
| ROYAL | 430,000 | 5 | 75 | 2,500 diamonds |
| LEGEND | 667,667 | 6 | 100 | 2,500 diamonds |
Things to know
- Depositing moves your tier slowly — 1 XP per $1, so a $100 deposit is 100 XP against 10,000 for the second tier.
- The wheel is the main source of XP, averaging around 469 XP per spin. Reaching the higher tiers means spinning, not depositing.
- Tier does not change your cashout limits, and it does not change the wheel odds.
The Wheel
A prize wheel paying diamonds, XP, monthly draw tickets, and free spins. It is the main way to earn XP.
How you get it
- One free spin every 24 hours, no purchase needed.
- Free spins from your tier's daily allowance.
- The wheel itself pays free spins on some segments.
- Extra spins cost 25 diamonds each, or buy them in packs in the Marketplace.
What you spend it on
- Spins are the cost. The prizes are listed below with their real odds.
Spinning is how you climb the tiers — around 469 XP per spin on average, against 1 XP per dollar deposited.
| Prize | Chance |
|---|---|
| +500 XP | 20% |
| Free Spin 🔄 | 16.9% |
| +25 💎 | 15.4% |
| +1000 XP | 12.3% |
| Miss (no prize) | 12.3% |
| TRY AGAIN (no prize) | 7.7% |
| +2500 XP | 6.2% |
| +50 💎 | 4.6% |
| +100 💎 | 1.5% |
| +5000 XP | 1.5% |
| +500 💎 | 1.5% |
Things to know
- 20% of the wheel pays nothing at all.
- The odds are the same at every tier. A higher tier gives you more spins, not better ones.
- The prize under the pointer when the wheel stops is the prize you get.
Spins
Spins are what the wheel costs. You hold two kinds: free spins and purchased spins.
How you get it
- One free spin every 24 hours by claiming it.
- Your tier's daily allowance, from one to six depending on tier.
- Some wheel segments pay a free spin.
- Purchased spins, bought with diamonds in the Marketplace.
What you spend it on
- Spinning the wheel.
Spins are the only way to use the wheel, which is where most XP and a large share of diamonds come from.
| Cost | Spins |
|---|---|
| 50 diamonds | 1 |
| 135 diamonds | 3 |
| 213 diamonds | 5 |
| 400 diamonds | 10 |
Things to know
- Free spins are always spent before purchased ones, so buying spins never wastes a free one you already had.
- Purchased spins do not expire and carry over between days.
Marketplace
Where diamonds are spent. Five tabs: XP, spins, monthly draw tickets, cash, and perks.
How you get it
- Nothing is earned here. You spend diamonds — see the diamonds card for how to get them.
What you spend it on
- XP packs, to climb tiers faster.
- Spin packs, to keep using the wheel.
- Monthly draw tickets.
- Cash, subject to the requirements on the exchange card.
- Timed perks.
It is the only place diamonds do anything. Diamonds you never spend have no effect on your account.
| Cost | XP |
|---|---|
| 25 diamonds | 250 |
| 45 diamonds | 500 |
| 85 diamonds | 1,000 |
| 200 diamonds | 2,500 |
| 375 diamonds | 5,000 |
| 700 diamonds | 10,000 |
Things to know
- Prices are fixed and set by the server. Some tiles are locked until you reach the tier shown on them.
Diamonds to cash
Exchanging diamonds for SC at 25 diamonds per $1. The rate is the same at every tier.
How you get it
- Nothing is earned here. You are converting diamonds you already hold.
What you spend it on
- Four fixed amounts: $10, $25, $50, $100.
It is the only way diamonds become money. Everything else you can buy with diamonds stays inside the platform.
| Cash | Cost | Requires |
|---|---|---|
| $10 | 250 diamonds | Any tier |
| $25 | 625 diamonds | VIP tier |
| $50 | 1,250 diamonds | VIP tier |
| $100 | 2,500 diamonds | VIP tier |
Things to know
- You must have deposited $50 in total before you can exchange for cash at all. This applies to every amount, including the smallest.
- The $25 and larger amounts also need VIP tier or above. The $10 tile needs only the deposit requirement.
- Cash from an exchange lands in your SC balance. Cashing it out is a separate step with its own rules.
Perks
Timed upgrades bought with diamonds. Each one lasts a fixed period from the moment you buy it.
How you get it
- Buy them with diamonds in the Marketplace's perk tab.
What you spend it on
- The four perks below. Different perks run at the same time.
They raise what you get from things you were doing anyway — a better exchange rate, more daily diamonds, an extra spin, or faster XP.
| Perk | Cost | Lasts | What it does |
|---|---|---|---|
| Better Exchange Rate | 800 diamonds | 7 days | Diamond → SC rate improves from 25💎 to 20💎 per $1 |
| Double Daily Diamonds | 600 diamonds | 7 days | Your tier's daily diamond bonus pays double |
| Bonus Daily Spin | 500 diamonds | 7 days | One extra free wheel spin on every daily claim |
| Double XP | 400 diamonds | 2 days | Double XP from deposits, daily bonuses, and the wheel |
Things to know
- Buying a perk you already have extends it by the full duration rather than replacing it.
- Double XP applies to XP you earn from deposits, daily bonuses and the wheel. It does not apply to XP packs bought with diamonds.
- Perks stop applying the moment they expire.
Cashing out
Withdrawing your cashable SC balance as real money.
How you get it
- Nothing is earned here. You are withdrawing money you already hold.
What you spend it on
- Not applicable.
It is how the money reaches you.
Things to know
- Minimum $25 per cashout.
- Maximum $1,000 per day, reset on the calendar day.
- Before you can cash out, money has to be played. Deposits count once; bonus money counts 3 times.
- So a $100 deposit with a $50 bonus means loading $250 into games before you can withdraw ($100 + $50 × 3).
- The cashier shows how much you have left to play through, so you never have to work it out.
- Only cashable SC can be withdrawn. Bonus money must be played through first — see the SC card.
- There is no cashout time window. You can request one at any hour.